// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP     
0001: wait 3000 ms


                                                       
////0055: put_player $PLAYER_CHAR at -833.424 -1426.09 -9.68981  
/*


0055: put_player $PLAYER_CHAR at -986.9189 -1153.8964 14.36

0001: wait 5000 ms        */                   
//0055: put_player $PLAYER_CHAR at -960.757 -1181.38 27.4028

//0001: wait 300000000 ms 
:Noname_2
0001: wait 100 ms 

00D6: if  
0256:   player $player_char defined 
then

    00D6: if 
    0038:   $onmission == 0 // $ == int 
    004D: jump_if_false @Noname_2 
    
    00D6: if or                  
    00F6:   player $player_char 0 -835.3723 -1369.7215 2.0 radius 0.8 0.8 1.0
    00F6:   player $player_char 0 -844.86 -1372.96 2.0 radius 0.8 0.8 1.0 
    then
    016A: fade 0 500 ms 
    0001: wait 800 ms   
    01B7: release_weather 
    0055: put_player $PLAYER_CHAR at -687.9535 -1262.5084 16.3
    03AD: set_rubbish 1
    0001: wait 800 ms 
    0171: set_player $PLAYER_CHAR z_angle_to 205.0
    
    016A: fade 1 500 ms 
    end
        
    00D6: if
    00F6:   player $player_char 0 -690.963 -1257.8044 16.2 radius 0.8 0.8 1.0 
    then
    016A: fade 0 500 ms 
    0001: wait 800 ms   
    01B6: set_weather 0 
    0055: put_player $PLAYER_CHAR at -835.1166 -1373.7858 2.0
    03AD: set_rubbish 0
    0001: wait 800 ms 
    0171: set_player $PLAYER_CHAR z_angle_to 186.0
    
    016A: fade 1 500 ms 
    end

end


0002: jump @Noname_2 
